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Tiger, Dire

Large beast, unaligned

Armor Class 18 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 15 (+2) 3 (–4) 12 (+1) 8 (–1)

Skills Perception +4, Stealth +9
Senses passive Perception 14
Languages
Challenge 8 (3,900 XP)

Special Traits

  • Improved Critical. The tiger’s Bite attack scores a critical hit on a roll of 19 or 20.
  • Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one Bite attack against it as a bonus action.

Actions

  • Multiattack. The tiger makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

About

While the tiger itself is a fearsome predator, its strength and ferocity pales in comparison to that of the larger dire tiger. Known to many scholars as the smilodon and to tribal societies as the saber-toothed tiger, the dire tiger is invariably one of the region’s top predators. Its defining feature is a pair of huge incisors that hang down like fearsome knives from the upper jaw, protruding menacingly even when the creature’s mouth is shut.

These immense hunting cats grow to be over 12 feet long and can weigh up to 6,000 pounds.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene