Tiger, Dire Fiendish

Family: Tiger - Dire

Large beast, neutral evil

Armor Class 18 (natural armor)
Hit Points 120 (16d10 + 32)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 15 (+2) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +5, Stealth +11
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 15
Languages
Challenge 10 (5,900 XP)

Special Traits

  • Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the tiger moves at least 20 feet straight toward a creature or attacks a creature with advantage and then hits it with a Claw attack on the same turn or attack, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one Bite attack against it as a bonus action.

Actions

  • Multiattack. The tiger makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) slashing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene