5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Beasts >

Tsuchinoko

Tiny beast, unaligned

Armor Class 14
Hit Points 14 (4d4 + 4)
Speed 30 ft.

STR DEX CON INT WIS CHA
5 (–3) 18 (+4) 12 (+1) 2 (–4) 12 (+1) 5 (–3)

Skills Perception +3, Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., passive Perception 13
Languages
Challenge 1/2 (100 XP)

Special Traits

  • Keen Smell. The tsuchinoko has advantage on Wisdom (Perception) checks that rely on smell.
  • Plant Camouflage. The tsuchinoko has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Standing Leap. The tsuchinoko’s long jump is up to 15 feet and its high jump is up to 5 feet, with or without a running start.

ACTIONS

  • Multiattack. The tsuchinoko makes two Leaping Bite attacks. The second attack is made with disadvantage and must be against the same target as the first.
  • Leaping Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1 piercing damage plus 5 (2d4) poison damage.
  • Hoop Formation. The tsuchinoko bites its tail, forming a hoop with its body. While in hoop formation, the tsuchinoko has a walking speed of 60 feet and can’t use its Leaping Bite. The tsuchinoko can end its Hoop Formation as a bonus action.

ABOUT

A snakelike creature with a fondness for alcohol that lurks in forests, the tsuchinoko is more capable than a typical standard familiar, and as such at least 50 gp worth of wine or spirits must be expended as part of the casting of the find familiar spell.

Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.