Tiny beast, unaligned
Armor Class: 17
Hit Points 2 (1d4)
Speed: 15 ft.
|2 (-4)||4 (-3)||10 (0)||2 (-4)||10 (0)||6 (-2)|
Senses: passive Perception 10
Challenge: 0 (10 XP)
- Withdraw : As a reaction, the turtle can withdraw entirely into its shell. While in its shell, the animal gains +5 to its AC and advantage on all Constitution-based saving throws.
- Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.