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Walrus

Large beast, unaligned

Armor Class: 16
Hit Points 40 (5d8+3)
Speed: 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (0) 16 (+3) 2 (-4) 10 (0) 6 (-3)

Senses: passive Perception 10
Languages: –
Challenge: 2 (200 XP)

Special Traits

  • Scent: Walruses have advantage on all wisdom checks related to their sense of smell.

Actions

  • Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) slashing damage.
  • Tail Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage.

About

Walruses are found in fairly shallow ocean water, seldom at depths below 250 feet. They spend two-thirds of their lives underwater, coming up to rest and bear young, and little else. They can weigh up to 4,000 pounds. Their ivory tusks have an un-carved value of 100 gp each.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.