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Wyrmspawn, Adult

Small beast, unaligned

STR DEX CON INT WIS CHA
10 (+0) 19 (+4) 12 (+1) 1 (-5) 13 (+1) 1 (-5)

Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 20 ft., fly 80 ft.
Senses darkvision 120 ft., passive Perception 11
Languages
Challenge 1 (200 XP)

Special Traits

  • Cowardly. A wyrmspawn that starts its turn with less than 9 hit points becomes frightened of all hostile creatures and will take the Disengage action and flee.
  • Paralysis. If the wyrmspawn successfully bites a creature, it can use a bonus action to inject its venom into the target. The creature must make a DC 11 Constitution saving throw or become paralyzed for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on a success.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Larval Cloud (1/day). The wyrmspawn can expel a cloud of noxious gas 10 feet in diameter. Each creature must succeed at a DC 13 Constitution saving throw or become blinded for 1 minute. After the blindness ends, each affected creature must make another DC 13 Constitution saving throw. Creatures that fail will be surprised by a swarm of wyrmspawn young emerging from their body 1d4 + 2 days later. The young automatically hit and do double damage the round that they emerge.

About

Adult wyrmspawn are the size of dogs with reptilian snouts, long serpentine bodies and four narrow limbs. Between the forelimbs and body are a bat-like wing membranes that allow the wyrmspawn to fly for short distances. It nests in trees and ventures out at night to feast upon rodents and other small animals. They are found everywhere from the Hornsaw Forest to the Kelder Mountains.

Spontaneous Reproduction. Most scholars of the do not know how wyrmspawn reproduce and legends are told about how they grow from rotten fruit, or rise from the body of someone who died performing an evil deed, or are born on moonless nights when the lightning crashes. In truth, adult wyrmspawn spread their young by breathing out a noxious gas at a suitable host (usually a sleeping one). The tiny creatures take root in the lungs of the host, bursting forth days later as horrid, snake-like beasts. Often their poison paralyzes the host and they have their first meal ready-made for them. An active host can be cured by using the lesser restoration spell.

Cautious Hunters. Adult wyrmspawn prefer to attack weak and exposed targets from the air. If a flock gathers, it will begin to hunt larger prey, such as livestock and humanoids.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.