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Angel, Fidele

Medium celestial, lawful good

Armor Class 16 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 40 ft., fly 40 ft. (angelic form), or 10 ft., fly 80 ft. (eagle form)

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 14 (+2) 14 (+2) 16 (+3) 18 (+4)

Saving Throws Dexterity +7, Constitution +5, Intelligence +5, Wisdom +6, Charisma +7
Skills Insight +6, Perception +6
Damage Resistances fire, lightning, poison; bludgeoning, piercing, slashing from nonmagical weapons
Damage Immunities acid, cold
Condition Immunities charmed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common, Celestial, Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)

Special Traits

  • Shapechange. The angel can change between winged celestial form, its original mortal form, and that of a Medium-sized eagle. Its statistics are the same in each form, with the exception of its attacks in eagle form.
  • Ever Touching. Fidele angels maintain awareness of their mate’s disposition and health. Damage taken by one is split evenly between both, with the original target of the attack taking the extra point when damage doesn’t divide evenly. Any other baneful effect, such as ability damage, affects both equally.
  • Innate Spellcasting. The angel’s innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The angel’s weapon attacks are magical while it is in eagle form.
  • To My Lover’s Side. If separated from its mate, each fidele angel can use both plane shift and teleport 1/day to reunite.
  • Unshakable Fidelity. Fidele angels are never voluntarily without their partners. No magical effect or power can cause a fidele angel to act against its mate, and no charm or domination effect can cause them to leave their side or to change their feelings of love and loyalty toward each other.

Actions

  • Multiattack. The angel makes two longsword attacks or two longbow attacks; in eagle form, it instead makes two talon attacks and one beak attack.
  • +1 Longsword (Mortal or Angel Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10+ 6) slashing damage if used with two hands.
  • +1 Longbow (Mortal or Angel Form Only). Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Beak (Eagle Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Talons (Eagle Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.