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Angel, Chalkydri

Medium celestial, neutral good

Armor Class 18 (natural armor)
Hit Points 123 (13d8 + 65)
Speed 40 ft., fly 90 ft.

STR DEX CON INT WIS CHA
23 (+6) 16 (+3) 20 (+5) 18 (+4) 18 (+4) 19 (+4)

Saving Throws Constitution +9, Wisdom +8, Charisma +8
Skills Intimidation +8, Perception +8
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 18
Languages all, telepathy 120 ft.
Challenge 12 (8,400 XP)

Special Traits

  • Angelic Weapons. The chalkydri’s weapon attacks are magical. When the chalkydri hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
  • Divine Awareness. The chalkydri knows if it hears a lie.
  • Innate Spellcasting. The chalkydri’s spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The chalkydri has advantage on saving throws against spells and other magic effects.

Actions

  • Multiattack. The chalkydri attacks twice with its glaive.
  • Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage plus 18 (4d8) radiant damage.
  • Javelin. Ranged Weapon Attack: +10 to hit, range 30/120 ft., target. Hit: 13 (2d6 + 6) piercing damage plus 18 (4d8) radiant damage.

About

This angelic-looking creature resembles a muscular humanoid with coppery skin and coppery eyes. It has four large feathery wings of white and carries a longsword swathed in fire.

Chalkydris spend most of their time on the Ethereal or Astral Plane or on one of the many elemental planes, usually acting on behalf of some deity of good. Chalkydris are militaristic and often lead small retinues of other celestials against the infernal armies. When not serving in such roles, they are found acting as protectors or escorts to visitors on the good-aligned planes. Sometimes, a chalkydri is sent to the Material Plane by its deity to watch over a favored worshipper.

Chalkydris appear as powerful, agile humans 6 to 7 feet tall with coppery skin, red or blonde hair, and copper-colored eyes. Two sets of large feathery wings (four wings total) protrude from their back at shoulder level. Their wings are glossy white with copper tips. Chalkydris wear tunics or robes of varying colors, usually crimson, copper, green, silver, or gold.

Chalkydris enjoy combat, and one is never without its flaming glaive and at least two flaming javelins. A chalkydri opens combat by hurling one of its javelins at a foe before moving into melee to battle with its longsword. While in combat, it utilizes its spell-like abilities to their fullest extent.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb