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Aphrodite: God of Love and Beauty

Medium celestial (divinity), chaotic neutral

Armor Class 18 (natural armor)
Hit Points 217 (29d8 + 87)
Speed 30 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 16 (+3) 20 (+5) 20 (+5) 30 (+10)

Saving Throws Int +12, Wis +12, Cha +17
Skills Animal Handling +13, Deception +17, Persuasion +17, Insight +13
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses truesight 90 ft., passive Perception 15
Languages Celestial, Common; telepathy 300 ft.
Challenge 21 (33,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Aphrodite fails a saving throw, she can choose to succeed instead.
  • Unearthly Grace. Any creature that has seen Aphrodite and targets her with an attack or a harmful spell must first succeed a DC 25 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This includes area of effect attacks and spells.
  • Call the Dedicated Hearts (1/day). Aphrodite calls 4 of her most loyal servants, the Dedicated Hearts, to assist her. They have their own initiative and will do everything in their power to defend their god.
  • Innate Spellcasting. Aphrodite’s innate spellcasting ability is Charisma (spell save DC 25, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

Actions

  • Multiattack. Aphrodite uses her Empyrean Contempt and makes two Arrow of Light attacks.
  • Empyrean Contempt. Aphrodite unleashes a string of words laced with divine presence at up to 3 creatures she can see within 120 ft. The creature(s) must succeed on a DC 25 Wisdom saving throw or take 28 (7d8) psychic damage (halved on a success). The creature(s) don’t need to understand Aphrodite to be affected.
  • Arrow of Light. Ranged Weapon Attack: +13 to hit, range 90/240 ft., one target. Hit: 28 (5d8 + 6) radiant damage

Legendary Actions

Aphrodite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aphrodite regains spent legendary actions at the start of her turn.

  • Teleport. Aphrodite magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
  • Infatuate. Aphrodite briefly talks to a creature that can hear her, forcing it to succeed a DC 25 Wisdom saving or become charmed for 1 minute. The affected creature will protect Aphrodite at all costs, but can repeat the saving throw at the end of each of its turns. Once the creature is freed from the charm, it cannot be targeted again for the next 24 hours.
  • Divine Muse (Costs 2 Actions). Aphrodite gives her blessing to up to 5 creatures within 60 feet of herself. Until the end of their next turn, affected creatures have advantage on all saving throws and attack rolls.
  • Arrow of Light (Costs 3 Actions). Aphrodite makes 2 Arrow of Light attacks.

About

Aphrodite is the Olympian god of love, beauty, sexual pleasure, and fertility. She is considered the ideal of beauty and uses it to her advantage by gathering the loyalty of infatuated mortals and immortals alike.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.