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Artemis: God of the Hunt and Moon

Medium celestial (divinity), chaotic neutral

Armor Class 21 (studded leather)
Hit Points 247 (33d8 + 99)
Speed 30 ft., fly 80 ft. (while on the chariot)

STR DEX CON INT WIS CHA
12 (+1) 28 (+9) 16 (+3) 18 (+4) 24 (+7) 17 (+3)

Skills Acrobatics +16, Animal Handling +21, Insight +14, Nature +11, Perception +14, Stealth +16, Survival +14
Damage Resistances poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages Celestial, Common, Sylvan
Challenge 23 (50,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Artemis fails a saving throw, she can choose to succeed instead.
  • Godly Weapons. Artemis’ weapon attacks are magical.
  • Innate Spellcasting. Artemis’ innate spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

Actions

  • Vengeful Soul (1/day). Artemis unleashes the ruthless giant boar of Calydon in an unoccupied space within 30 feet of herself. It has its own initiative and fights alongside Artemis.
  • The Chariot (1/day). Artemis summons her divine chariot pulled by 4 giant golden horned doe. The beasts each have 40 hit points, the chariot itself has 120 hit points and is immune to poison and psychic damage.
  • Multiattack. Artemis makes 1 Moonglow Arrow attack and 2 Golden Bow attacks.
  • Moonglow Arrow. Ranged Weapon Attack: +16 to hit, range 300/600 ft., one target. Hit: 41 (5d12 + 9) radiant damage. On a hit, the target is stripped of any illusion, invisibility or shapeshifting. In addition, the creature starts to glow until the end of Artemis’ next turn giving her and her allies advantage on attack rolls against the creature.
  • Golden Bow. Ranged Weapon Attack: +16 to hit, range 120/300 ft., one target. Hit: 27 (4d8 + 9) piercing damage

Legendary Actions

Artemis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Artemis regains spent legendary actions at the start of her turn.

  • Bow Attack. Artemis makes a Golden Bow attack.
  • Teleport. Artemis teleports up to 120 feet in her chariot.
  • Minor Casting. Artemis uses one of her at-will spells.
  • Major Casting (Costs 2 Actions). Artemis casts one of her 1/day spells.

About

Artemis is the Olympian god of hunting, the wilderness and wild animals. She is also one of the deities linked to the moon, and the protectress of young girls. With her twin brother Apollon, she is the bringer of sudden death and diseases targeting young girls and women.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.