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Boreas: God of the Winter Winds

Medium celestial (divinity), neutral

Armor Class 18 (natural armor)
Hit Points 294 (28d8 + 168)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 22 (+6) 17 (+3) 21 (+5) 25 (+7)

Saving Throws Str +11, Con +12, Wis +11, Cha +13
Skills History +9, Insight +11, Intimidation +13, Nature +9, Religion +9
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities charmed, Deafened, exhaustion, frightened
Senses passive Perception 15
Languages auran, Celestial, Common, Primordial
Challenge 19 (22,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Boreas fails a saving throw, he can choose to succeed instead.
  • Innate Spellcasting. Boreas’ innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
    • At will: absorb elements, armor of agathys (4th level), warding wind
    • 3/day each: cone of cold, ice storm
  • Magic Resistance. Boreas has advantage on saving throws against spells and other magical effects.
  • Everlasting Ice Weapons. Boreas’ attacks are magical. In addition, when a creature takes damage from the Ice Javelin attack, its movement speed is lowered by 10 feet until the end of the creature’s next turn.

Actions

  • Winter Anemoi (Recharge 5-6). Boreas summons a primordial blizzard around him for a short instant, each creature within 60 feet must succeed on a DC 21 Constitution saving throw or take 54 (12d8) cold damage (halved on a success). If a creature misses the saving throw by 10 or more, it becomes frozen and incapacitated for 1 minute. An incapacitated creature can make a DC 20 Strength saving throw at the end of each of its turns, breaking out of the ice on a success.
  • Multiattack. Boreas makes 2 Ice Javelin attacks or 3 War Axe attacks.
  • War Axe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) slashing damage and 5 (1d8) cold damage
  • Ice Javelin. Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 15 (3d6 + 5) piercing damage and 3 (1d6) cold damage

Legendary Actions

Boreas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Boreas regains spent legendary actions at the start of his turn.

  • Attack. Boreas makes a War Axe attack or an Ice Javelin attack.
  • Move. Boreas moves up to his movement speed.
  • Spellcasting (Costs 2 Actions). Boreas casts armor of agathys or warding wind.
  • Freezing Glare (Costs 3 Actions). Boreas glares at a creature he can see within 30 feet, forcing it to succeed on a DC 20 Constitution saving throw or be turned into an ice statue. While in this form, the creature is considered petrified and takes 16 (3d10) cold damage at the start of each of its turns. The condition ends if the creature takes 10 or more fire damage in a single round.

About

Boreas is the purple-winged god of the north wind, one of the four seasonal Anemoi (wind gods). He is also the god of winter who sweeps down from the cold mountains of Thrake, chilling the air with his icy breath. Beyond his mountain home lies Hyperborea, a land of eternal spring untouched by the god’s winds.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.