A single enormous white flower blooms at the heart of the lustrating grove.
Huge celestial, neutral good
Armor Class 15 (natural armor)
Hit Points 171 (18d12 + 54)
Speed 10 ft.
|10 (+0)||9 (-1)||16 (+3)||20 (+5)||19 (+5)||14 (+2)|
Saving Throws Intelligence +9, Wisdom +9
Skills Insight +9, Perception +9
Damage Vulnerabilities fire
Damage Immunities radiant
Condition Immunities charmed, frightened
Senses truesight 120 ft. (blind beyond this radius), passive Perception 19
Languages all, telepathy 120 ft.
Challenge 11 (7,200 XP)
- Aura of Life. When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.
- Blessed Regrowth. At the start of each of the ecstatic bloom’s turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn’t function at the start of the bloom’s next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn’t regain hp from this trait.
- Foster the Trees. Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.
- Like Calls to Like. The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.
- Multiattack. The ecstatic bloom makes three gilded beam attacks.
- Gilded Beam. Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.
- Castigate (Recharges after a Short or Long Rest). The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.
Many religions build temples around these great manifestations of divinity because of their curative dew. The blooms are highly intelligent and shimmer when conversing with other creatures. The stalks of the blooms are thick and recover from injury quickly.
Heart of the Grove. An ecstatic bloom is the leader and ultimate expression of a lustrating grove. A bloom will only appear if at least three hallowed reeds and two alabaster trees grow nearby. The perfume of the bloom calms beasts and repels undead.
Philosopher Flowers. Ecstatic blooms are highly intelligent, thoughtful creatures. They enjoy communicating with other life forms and are excellent judges of character and motivation. They prefer to discuss the nature of divine power and the origins of the celestials. They love their grove-mates and consider the hallowed reeds and alabaster trees within their grove to be their children.
Heavenly flora is often found growing near sacred sites associated with good-aligned gods. Temples, shrines, tombs, and worshipping places are all excellent spots for these plants to take hold. They also form near rifts between the Material Plane and a celestial one; the course of their growth can be tracked to locate the portal.
Slow Growing. Celestial flora take a long time to grow into mature plants. They often require protection from animals or curious humanoids in their early stages of development. Druids, clerics, paladins, and priests of good-aligned gods often act as keepers and guardians of these plants. These holy tenders are empowered by the plants and are often rewarded by their patron deity for their work. The plants might also sprout up miraculously at the site of a powerful celestial’s arrival on the Material Plane. If the being is of sufficient power, an entire lustrating grove may erupt into being rapidly.
Cleansing. Celestial plants have a natural ability to cleanse cursed and soiled ground. They can be cultivated in an area corrupted by demonic or infernal magic and, given enough time, eradicate the evil. The process is long, but, if the plants are properly tended, the outcome is guaranteed.
Sustained by Miracles. Celestial plants do not require water or sunlight to grow. They flourish anywhere their roots can find purchase, including underground caverns, shadowy mountain valleys, and harsh deserts.
Lustrating Groves. Left alone, a single celestial plant eventually grows into a large grove. The groves are places of intense radiant magic that call to divine magic wielders for miles around. These holy places contain great power and commune spells resolve with greater clarity and success. The groves are often guarded by angels or other celestial beings who see the site as a foothold on the Material Plane.
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.