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Hecate: God of the Moon, Magic and Sorcery

Medium celestial (divinity), chaotic good

Armor Class 17 (natural armor)
Hit Points 285 (30d8 + 150)
Speed 30 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
9 (-1) 20 (+5) 20 (+5) 23 (+6) 17 (+3) 28 (+9)

Saving Throws Con +12, Int +13, Wis +10, Cha +16
Skills Arcana +20, History +13, Nature +13, Religion +13
Damage Resistances force, necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened
Senses truesight 90 ft., passive Perception 13
Languages all; telepathy 120 ft.
Challenge 23 (50,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Hecate fails a saving throw, she can choose to succeed instead.
  • Magic Resistance. Hecate has advantage on saving throws against spells and other magical effects.
  • God of Magic. Hecate has advantage on Constitution saving throws to maintain concentration. In addition, she is not affected by anti-magic fields and effects.
  • Innate Spellcasting. Hecate’s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). she can innately cast the following spells, requiring no material components:

Actions

  • Multiattack. Hecate makes four Pale Moonlight Bolt attacks.
  • Dark Moon’s Touch. Melee Spell Attack: +16 to hit, reach 5 ft., one target. Hit: 36 (5d10 + 9) necrotic damage.
  • Pale Moonlight Bolt. Ranged Spell Attack: +16 to hit, range 120/300 ft., one target. Hit: 14 (1d10 + 9) radiant damage.
  • Selenian Sigil (recharge 5-6). Hecate summons a 20-ft. radius sigil on the ground centered on herself. This acts as an anti-magic field and lasts until the end of Hecate’s next turn. In addition, radiant and necrotic damage dealt inside the sigil deals an additional 1d10 damage per attack

Legendary Actions

Hecate can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hecate regains spent legendary actions at the start of her turn.

  • Attack. Hecate makes 2 Pale Moonlight Bolt attacks or one Dark Moon’s Touch attack.
  • Teleport. Hecate magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
  • Spellcasting (Costs 2 Actions). Hecate casts one of her at-will innate spells.
  • Spellcasting (Costs 3 Actions). Hecate casts one of her 3/day innate spells.

About

Hecate is the god of magic, witchcraft, sorcery, moon, ghosts and necromancy. She is the only child of the titans Perses and Asteria from whom she received her power over heaven, earth, and sea. Hecate is usually depicted as a woman holding twin torches, sometimes dressed in a knee-length maiden’s skirt and hunting boots. Hecate is often depicted in triple form as a god of crossroads.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.