Hope

Medium celestial, neutral good

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 14 (+2) 14 (+2) 17 (+3) 20 (+5)

Armor Class 16 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 90 ft. (natural form only)
Saving Throws Dexterity +8, Wisdom +7
Skills Insight +6, Medicine +5, Perception +6, Persuasion +8
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 16
Languages all, telepathy 120 ft.
Challenge 7 (2,900 XP)

Special Traits

Actions

  • Multiattack. The hope makes two longbow attacks.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Tactics

Hopes avoid combat, seeing bloodshed as a failure and option of absolute last resort. When forced to fight, a hope will use its magical abilities first, and then avoid physically damaging attacks unless absolutely necessary. Hopes can only fly in their natural form.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.

This is not the complete license attribution - see the full license for this page