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Thessal-Titan

Gargantuan celestial (titan), chaotic evil

Armor Class 25 (natural armor, +2 scale mail armor)
Hit Points 738 (36d20 + 360)
Speed 50 ft.

STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 20 (+5) 22 (+6) 8 (–1)

Saving Throws Strength +19, Constitution +19
Skills Perception +15
Damage Immunities acid, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, frightened, poisoned, prone
Senses truesight 120 ft., passive Perception 25
Languages all, telepathy 300 ft.
Challenge 30 (155,000 XP)

Special Traits

  • Innate Spellcasting. The thessal-titan’s spellcasting ability is Wisdom (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Multiple Heads. The thessal-titan has seven heads. While it has more than one head, the thessal-titan has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the thessal-titan takes 90 or more damage in a single turn, one of its heads is severed and dies. When one of its heads dies, the wound heals immediately and the thessal-titan regains 40 hit points. If all its heads die, the thessal-titan dies.
  • Reactive Heads. For each head the thessal-titan has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
  • Regeneration. The thessal-titan regains 10 hit points at the start of its turn. The thessal-titan dies if it is reduced to 0 hit points, and this ability does not function.
  • Trampling Charge. If the thessal-titan moves at least 40 feet straight toward a target and then hits it with a Slam attack on the same turn, that target must succeed on a DC 24 Strength saving throw or be knocked prone. If the target is prone, the thessal-titan can make one Stomp attack against it as a bonus action.
  • Wakeful. While the thessal-titan sleeps, at least one of its heads is awake.

Actions

  • Multiattack. The thessal-titan makes one Stomp attack, four Slam attacks, and as many Bite attacks as it has heads. It may substitute one Acid Spit attack for one Bite attack.
  • Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 15 (1d10 + 10) piercing damage plus 7 (2d6) acid damage.
  • Slam. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage.
  • Acid Spit. The thessal-titan spits a stream of acid at a single target within 60 feet of it. If the target is a creature, it must make a DC 20 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save or half as much on a successful one.
  • Stomp. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage, and all creatures within 20 feet of the thessal-titan must succeed on a DC 20 Dexterity saving throw or be knocked prone as the thessal-titan causes the ground to heave.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene