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Zeus: Supreme God of the Sky

Huge celestial (divinity), neutral

Armor Class 19 (natural armor)
Hit Points 471 (41d12 + 205)
Speed 50 ft., fly 50 ft.

26 (+8) 18 (+4) 20 (+5) 24 (+7) 30 (+10) 25 (+7)

Saving Throws Con +13, Int +15, Wis +18, Cha +15
Skills Animal Handling +18, History +15, Insight +18, Intimidation +15, Nature +15, Perception +18, Religion +15
Damage Resistances cold, radiant
Damage Immunities lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses truesight 120 ft., passive Perception 28
Languages Celestial, Common, Giant, Primordial
Challenge 28 (120,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Zeus fails a saving throw, he can choose to succeed instead.
  • Emperor of the Sky. Zeus can control the weather around him. After the end of his second combat turn, gargantuan clouds of roaring thunder appear in a 1 mile radius around Zeus. They bring the following effects: At the start of his turn, every creature except Zeus has to succeed on a DC 16 Constitution saving throw or be deafened until the end of their next turn. Ranged weapon attacks are made with disadvantage due to strong winds. Constitution Saving throws rolled to maintain concentration are made with disadvantage.
  • Godly Weapons. Zeus weapon attacks are magical.
  • Innate Spellcasting. Zeus’ innate spellcasting ability is Wisdom (spell save DC 26, +18 to hit with spell attacks). He can innately cast the following spells, requiring no material components:


  • Lightning of Tartaros (Recharge 5-6). Zeus throws the primordial lightning bolt in a 120 ft. line that is 15 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 112 (25d8) lightning damage on a failed save, or half as much damage on a successful one.
  • Multiattack. Zeus makes 2 Olympian Punch attacks and 1 Storm’s Fist attack.
  • Olympian Punch. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
  • Storm’s Fist. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage and 10 (3d6) lightning damage. In addition, the target has to succeed on a DC 24 Constitution saving throw or be stunned until the end of its next turn

Legendary Actions

Zeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zeus regains spent legendary actions at the start of his turn.

  • Flurry. Zeus channels a strong wind against a creature that has to make a DC 26 Strength saving throw or be pushed 50 feet in a direction choosen by Zeus. If the target meets with a solid object or another creature, it takes 22 (5d8) bludgeoning damage.
  • Attack. Zeus makes an Olympian Punch attack.
  • Thunderous Teleport. Zeus teleports to an unoccupied space up to 60 feet away in blasting thunderous fashion. Creatures within 10 feet of the place he began or ended the teleport take 11 (2d10) thunder damage.
  • Sky’s Wrath (Costs 2 Actions). Zeus summons two bolts of lightning, each of which can strike a target Zeus can see within 120 feet. A target must make a DC 26 Dexterity saving throw, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one.


Zeus is the King of the Gods and the god of the sky, weather, law and order, destiny, fate, and kingship. He is depicted as a regal, mature man with a sturdy figure and dark beard. His symbols are a lightning bolt, a royal sceptre and an eagle. He is the most powerful of gods and has been the downfall of immensely powerful beings such as Kronos, Typhon and others.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.