Animated Object, Giant Foo Dog Statue

Family: Animated Objects

Huge construct, unaligned

Armor Class 15 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 60 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 21 (+5) 1 (-5) 5 (-3) 1 (-5)

Skills Perception -1
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 5 (1,800 XP)

Special Traits

  • Animated Object Theme. The giant foo dog statue’s themes are animalistic and fortified.
  • Antimagic Susceptibility. The giant foo dog statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Blunting Form. Any nonmagical piercing or slashing weapon made of metal that hits the giant foo dog statue begins to dull. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is too dull to deal damage and can’t be used to deal damage again until the creature spends 10 minutes sharpening the weapon.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the giant foo dog statue remains motionless, it is indistinguishable from a normal statue of a foo dog.

Actions

  • Multiattack. The giant foo dog statue makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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