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Animated Object, Jar

Tiny construct, unaligned

Armor Class 14
Hit Points 28 (8d4 + 8)
Speed 20 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 13 (+1) 1 (–5) 5 (–3) 1 (–5)

Saving Throws Dexterity +5
Skills Perception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 1/2 (100 XP)

Special Traits

  • Animated Object Theme. The jar’s theme is paraphernalia.
  • Antimagic Susceptibility. The jar is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the jar must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the jar remains motionless, it is indistinguishable from a normal jar.

Actions

  • Multiattack. The jar makes two Slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning, piercing, or slashing damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux