5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Constructs >Animated Objects >

Animated Object, Large

Large construct, unaligned

Armor Class 13
Hit Points 76 (8d10 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 19 (+4) 1 (–5) 5 (–3) 1 (–5)

Skills Perception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 3 (700 XP)

Special Traits

  • Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.

Actions

  • Multiattack. The animated object makes two Slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux