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Brass Man

Large construct, unaligned

Armor Class 18 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft.

20 (+5) 10 (+0) 18 (+4) 3 (–4) 11 (+0) 1 (–5)

Senses darkvision 60 ft., passive Perception 10
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing damage from attacks not made with adamantine
Damage Immunities fire, poison
Condition Immunities paralyzed, petrified, poisoned, stunned, unconscious
Challenge 6 (2,300 XP)

Special Traits

  • Immunity to Magic. A brass man automatically succeeds on all saving throws against spells and spell-like effects. If a successful saving throw reduces damage by half, the brass man takes no damage instead. In addition, certain spells and effects function differently against the creature, as noted below (these effects override its immunity). A magical attack that deals lightning damage automatically slows a brass man (as the slow spell) for 3 rounds. A magical attack that deals fire damage automatically ends any slow effect on the brass man and repairs 1 point of damage for each 3 points of damage the attack would normally inflict deal. If the amount of healing would cause the brass man to exceed its hit point maximum, it gains the excess as temporary hit points.


  • Multiattack. A brass man makes two Fist attacks.
  • Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) bludgeoning damage plus 5 (1d10) fire damage.
  • Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 18 (2d12 + 5) slashing damage.
  • Molten Brass (recharge 5–6). The brass man spews forth a line of molten brass 30 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failure or half as much on a success.


Brass men are humanoid-shaped constructs built by the powerful efreet of the City of Brass. They are created for the sole purpose of guarding some efreeti secret within the walls of the City. Some are created as battle allies and aid the efreet in battle against their enemies. They are rarely encountered elsewhere, though on occasion one is sent to the Material Plane by its efreet creator to retrieve an object or creature.

Brass men are very tough physical opponents and difficult to stop. Typically a brass man begins combat by spitting molten brass on the closest opponent before moving into melee where it attacks with its huge greatsword or its powerful fists.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene