5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Constructs >

Demon Gate

Large construct, chaotic evil

Armor Class 20 (natural armor)
Hit Points 253 (22d10 + 132)
Speed 0 ft.

STR DEX CON INT WIS CHA
26 (+8) 1 (–5) 22 (+6) 20 (+5) 16 (+3) 22 (+6)

Saving Throws Strength +14, Constitution +12, Wisdom +9, Charisma +12
Skills Insight +9, Perception +9
Damage Resistances acid, cold
Damage Immunities fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, telepathy 120 ft.
Challenge 18 (20,000 XP)

Special Traits

  • Burn. As a bonus action, the demon gate causes its body to be wreathed in flame. At the start of each of the demon gate’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the demon gate or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
  • Death Throes. When the demon gate dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed saving throw, or half as much damage on a successful saving throw. The explosion ignites flammable objects in that area that aren’t being worn or carried.
  • Innate Spellcasting. The demon gate’s innate spellcasting ability is Charisma (spell save DC 20). It can cast the following spells, requiring no verbal or material components.
  • Magic Resistance. The demon gate has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The demon gate’s weapon attacks are magical.
  • Rejuvenation. If a demon gate is destroyed, it gains a new body in 24 hours, regaining all its hit points and becoming active again.

Actions

  • Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 18 (4d8) fire damage and the target is grappled (escape DC 22). Until this grapple ends, the target is restrained, and the demon gate can’t grapple another target. At the start of each of the demon gate’s turns, the target takes 30 (4d10+ 8) bludgeoning damage plus 18 (4d8) fire damage.
  • Tongue. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) slashing damage plus 14 (4d6) fire damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene