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Juggernaut

Huge construct, unaligned

Armor Class 21 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 20 ft., fly 60 ft.

STR DEX CON INT WIS CHA
27 (+8) 11 (+0) 24 (+7) 3 (–4) 11 (+0) 7 (–2)

Damage Resistances cold, necrotic
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands Common and Ignan but can’t speak
Challenge 24 (62,000 XP)

Special Traits

  • Construct. The juggernaut obeys the simple commands of whoever activated it by placing a brain gem in its arm. It becomes inanimate if the brain gem is removed.
  • Fire Absorption. Whenever the juggernaut is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
  • Insanity. If an inauthentic brain gem was used to activate the juggernaut artifact, it goes insane after 1d4 + 1 rounds, attacking all creatures in its vicinity and refusing to obey commands.
  • Magic Resistance. The juggernaut has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The juggernaut’s attacks are magical.
  • Secret Compartment. A secret compartment exists inside the back of the juggernaut, big enough for four Medium humanoids.
  • Vorpal Pincer. When it rolls a 20 on a Pincer attack roll against a creature of size Huge or less which has at least one head, the juggernaut has cut off one of the creature’s heads. The creature dies if it cannot survive without the lost head. Creatures who do not have a head cut off instead suffer an extra 6d8 slashing damage from the hit.

Actions

  • Multiattack. The juggernaut makes eight Flail attacks, one Pincer attack, and one Prismatic Spray Cannon attack.
  • Flail. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
  • Pincer. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) slashing damage.
  • Prismatic Spray Cannon. The juggernaut uses its bejeweled arm to cast prismatic spray (spell save DC 20) in a 100-foot cone.

About

Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity’s power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene