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Mokkurkalfi

Huge construct, unaligned

Armor Class 17 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Saving Throws Strength+10, Constitution+9
Damage Vulnerabilities psychic
Damage Resistances necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the language of its creator but can’t speak
Challenge 11 (7,200 XP)

Special Traits

  • Magic Resistance. The mokkurkalfi has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The mokkurkalfi’s weapon attacks are magical.
  • Siege Monster. The mokkurkalfi deals double damage to objects and structures.

Actions

  • Multiattack. The mokkurkalfi makes two slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

About

Mokkurkalfi are creatures made from clay formed around the heart of a corpse, crafted by a bergjotnar. They are sturdy if somewhat unreliable troops, as the shock of their sudden resurrection in a new form makes them vulnerable to psychic attacks.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.