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Reliquary Guardian

Large construct, lawful evil

Armor Class 19 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 30 ft., fly 60 ft.

19 (+4) 12 (+1) 17 (+3) 10 (+0) 17 (+3) 21 (+5)

Skills Perception +7
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages speaks and understands the languages of its creator
Challenge 12 (8,400 XP)

Special Traits

  • Divine Blessing. The reliquary guardian deals an additional 14 (4d6) damage with its weapon attacks, included below. This damage is either radiant, if lawfully aligned, or necrotic, if chaotically aligned.
  • Immutable Form. The reliquary guardian is immune to any spell or effect that would alter its form.
  • Innate Spellcasting. The reliquary guardian’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The reliquary guardian has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The reliquary guardian’s weapon attacks are magical.


  • Multiattack. The reliquary guardian makes two Greatsword attacks or two Slam attacks.
  • Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage and 14 (4d6) necrotic or radiant damage.
  • Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage and 14 (4d6) necrotic or radiant damage.
  • Pronouncement (1/day). All creatures within 120 feet of the reliquary guardian that can hear it must succeed on a DC 17 Wisdom saving throw. On a failed saving throw, the target takes 66 (12d10) thunder damage and is stunned for 1 minute. On a successful saving throw, the target takes half damage and is not stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene