Glass Bear

Family: The Glass Menagerie

Large construct, lawful neutral

Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 18 (+4) 7 (-2) 14 (+2) 9 (-1)

Saving Throws Dexterity +5, Constitution +6
Skills Perception +5, Survival +5
Damage Resistances cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Sylvan
Challenge 6 (2,300 XP)

Special Traits

  • Sapphire Heart. Whenever the bear suffers cold damage, it regains hit points equal to double that amount at the beginning of its next turn.
  • Fey Materials. The essence of the feylands resides in each bear, causing them to be fey as well as constructs.
  • Enchanted Glass. As a reaction to falling at or below half of its maximum hit points, the bear begins to fracture. The reach of the bear’s melee weapon attacks increases by 5 ft. and they deal an additional 1d8 piercing damage.
  • Shattered Dreams. When the bear reaches 0 hit points, it shatters. Nonfey creatures within 10 ft. must succeed on a DC 15 Intelligence saving throw or suffer 35 (14d4) psychic damage, suffering half as much damage on a successful saving throw.
  • Magic Weapons. The bear’s weapon attacks are magical.

Actions

  • Multiattack. The bear makes three attacks: one with its bite and two with its claws.
  • Glass Roar (Recharge 6). The glass bear exhales a 15- cone of razor-sharp glass. Each creature in the area must succeed on a DC 15 Dexterity saving throw or suffer 7 (2d6) piercing damage and be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) piercing damage.

About

The guards of the Glass Menagerie, glass bears possess a sapphire heart, marking them as protectors. The term “bears” belies what these creatures truly are, towering beasts that stand on their hindlegs and spray glass from their mouth and claws.

Glass bears loyally obey those they choose to serve – and no other.

While most glass bears remain in the service of fey, a precious few have been given as gifts to those whom the glass bear has shown a bond.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.