The creature stood as tall as three strong warriors, armored from horned head to clawed foot in azure scales, and aimed a bow that hurled thunderbolts.
Large dragon, chaotic neutral
Armor Class 17 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 50 ft., burrow 20 ft.
|21 (+5)||17 (+3)||16 (+3)||10 (+0)||13 (+1)||15 (+2)|
Saving Throws Constitution +6, Charisma +5
Skills Athletics +8, Intimidation +5, Perception +4, Survival +4
Damage Immunities lightning
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Elvish
Challenge 6 (2,300 XP)
- Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
- Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
- Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
- Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
- Lightning Breath (Recharge 5–6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Countless stories surround the cloudy origins of the dracotaur, though most of them involve centaurs. Dragonborn believe that a dragon captured centaurs during a skirmish on the plains and drowned them in its blood centuries ago. When their bodies were fished out, they had been transformed into perfect, draconic warriors and a new, distinct species.
Four types of dracotaur exist, lending credence to the theory that the first dracotaurs were created by the dragon Azuran, God of the Four Winds. This dracotaur represents the blue-scaled dracotaur of the Northern Wind; the other variants are the following:
- Southern Wind (red-scaled). The dracotaur’s damage immunity and type is fire, and its arrow deals fire damage. Its breath weapon is a 30-foot cone for 28 (8d6) fire damage. It has a climbing speed of 30 feet.
- Eastern Wind (yellow-scaled). The dracotaur’s damage immunity and type is thunder, and its arrow deals thunder damage. Its breath weapon is a 20-foot-radius sphere centered on itself for 32 (5d12) thunder damage. It has scaled wings and a flying speed of 30 feet.
- Western Wind (green-scaled). The dracotaur’s damage immunity and type is poison, and its arrow deals poison damage. Its breath weapon is a 30-foot cone for 28 (8d6) poison damage. It has a swimming speed of 30 feet. The dracotaur also gains the following trait: Hold Breath. While underwater, the dracotaur can hold its breath for 1 hour. It loses this trait until the end of its next turn if it uses its breath weapon.
Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.