Medium dragon, neutral evil
Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., burrow 20 ft., fly 20 ft.
|19 (+4)||12 (+1)||17 (+3)||8 (-1)||10 (+0)||12 (+1)|
- Tunneler. The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 5-foot high tunnel in its wake.
- Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components:
- 3/day: darkness
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage.
- Poison Breath (Recharge 5-6). The dragon exhales a cone of black poison gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and the target is poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration. If the save is successful, the target takes half the damage and does not become poisoned.
Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.