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Dungeon Dragon, Wyrmling

Medium dragon, neutral

Armor Class 17 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 14 (+2) 15 (+2) 15 (+2)

Saving Throws Dexterity +2, Constitution +5, Wisdom +4, Charisma +4
Skills Investigation +6, Perception +6, Survival +4
Senses blindsight 10 ft., darkvision 30 ft., passive Perception 16
Languages all
Challenge 4 (1,100 XP)

Special Traits

  • Innate Spellcasting. The dungeon dragon’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells, requiring no material components.
  • Labyrinthine Recall. The dungeon dragon can perfectly recall any path it has traveled.
  • Trap Master. The dungeon dragon has advantage on saving throws against the effects of traps.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
  • Confusion Breath (Recharge 5–6). The dragon exhales gas in a 15-foot cone that spreads around corners. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, the creature is confused for 1 minute. While confused, the creature uses its action to Dash in a random direction, even if that movement takes the creature into dangerous areas. A confused creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb