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Dragon, Faerie

Tiny dragon, chaotic good

Armor Class 15 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 10 ft., fly 60 ft., swim 30 ft.

9 (–1) 17 (+3) 13 (+1) 16 (+3) 14 (+2) 18 (+4)

Skills Arcana +5, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Draconic, Sylvan, telepathy 60 ft. (faerie dragons only)
Challenge 2 (450 XP)

Special Traits

    • Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries turns invisible with it.
    • Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
    • Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


      • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d2 + 3) piercing damage.
      • Breath of Confusion (Recharge 5-6). The dragon exhales a puff of gas at one creature within 5 feet of it. The target must succeed on a DC 12 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d8 at the start of each of its turns to determine its behavior during the turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for the target.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.