Naina

Large dragon (shapechanger), lawful evil

Armor Class 17 (natural armor)
Hit Points 231 (22d10 + 110)
Speed 40 ft., fly 120 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 21 (+5) 15 (+2) 18 (+4) 18 (+4)

Saving Throws Dex +7, Con +9, Wis +8, Cha +8
Skills Deception +8, Insight +8, Perception +8, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 18
Languages Common, Draconic, Sylvan
Challenge 11 (7,200 XP)
Proficiency Bonus +4

SPECIAL TRAITS

  • Sense Magic. The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

ACTIONS

  • Multiattack. The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks.
  • Bite (True Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.
  • Claw (True Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
  • Slam (Humanoid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
  • Breath Weapons (Recharge 5–6, True Form Only). The naina uses one of the following breath weapons:
    • Poison Breath. The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn’t poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Paralysis Breath. The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Sleep Breath. The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
  • Spellcasting. The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

BONUS ACTIONS

  • Change Shape. The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. It reverts to its true from if she dies.

ABOUT

This draconic creature is plumed and scaled in glittering, multicolored hues.

Dragons in Human Form. These minor dragons can take the shape of wise, old, human women. They retain full use of their sorcerous powers in their humanoid forms, and they can retain that form indefinitely.

Difficult to Spot. A naina shapeshifted into human form is nearly impossible to spot as anything but human unless she makes a mistake that gives away her true nature. This seldom happens. Draconic roars, a flash of scales, a fondness for raw meat, and a flash of wrathful dragon breath are the most common tells.

Hunted by Rumor. When rumors of a naina circulate, any woman who is a stranger may be persecuted, ostracized, or even tortured unless she can prove that she’s entirely human.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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