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Yothan Commander

Large dragon, lawful evil

Armor Class 18 (plate armor)

Hit Points 186 (22d10 + 66)

Speed 50 ft., climb 50 ft.

STR DEX CON INT WIS CHA
18 (+4 13 (+1) 16 (+3) 19 (+4 15 (+2) 20 (+5)

Saving Throws Int +9, Wis +7, Cha +10

Skills Perception +7

Senses darkvision 60 ft., passive Perception 17

Languages Common, Draconic, Yothan

Challenge 13 (10,000 XP)

Special Traits

  • Keen Sight. The yothan has advantage on Wisdom (Perception) checks that rely on sight.
  • Magic Resistance. The yothan has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The yothan commander makes three attacks: one with its bite, one with its claws, and one with its tail. It can then use its Mind Control.
  • Bladed Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
  • Enhanced Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must make a DC 15 Constitution saving throw; it takes 22 (4d10) poison damage on a failure, or half as much damage on a success.
  • Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Domination. A creature the commander can see that is paralyzed by its Mind Control is no longer paralyzed but becomes magically charmed for the same duration. The commander can dominate no more than ten creatures and must release a creature to use this action if it already has ten dominated.
  • Mind Control. A non-yothan creature the commander can see within 120 feet must make a DC 18 Wisdom saving throw, taking 33 (6d10) psychic damage and becoming charmed until the start of the commander’s next turn on a failed save, or taking half as much damage on a successful one. This damage can’t reduce the target’s hit points below 1. If the target is reduced to 1 hit point, it becomes magically paralyzed for a duration depending on its saving throw. If the creature failed on its save, the condition lasts until the commander dies, the commander releases the creature (this doesn’t require an action), or a greater restoration spell or similar magic is cast on the creature. If the creature succeeded on its save, the condition lasts until the start of the commander’s next turn.

About

The yothan commander is a storied creature now so rare that many consider them extinct. The few and mighty commanders were specially-raised and trained to control the multiplicity of loathsome entities that their civilization once ruled. Their power to project their will onto others has never been limited to yothan creations, however. A commander is normally accompanied by a large number of slaves. Typically, it will have one or two servants who attend to it as valets or butlers, a few attendants with useful abilities, and a number of dangerous creatures it uses as bodyguards.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.