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Arrowhawk

Medium elemental, neutral

Armor Class 15
Hit Points 78 (12d8 + 24)
Speed 5 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 15 (+2) 8 (–1) 14 (+2) 6 (–2)

Saving Throws Dexterity +8
Skills Acrobatics +8, Perception +5, Stealth +8
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities paralyzed, poisoned, prone, unconscious
Senses darkvision 60 ft., passive Perception 15
Languages Auran
Challenge 5 (1,800 XP)

Special Traits

  • Flyby. The arrowhawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Keen Sight. The arrowhawk has advantage on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The arrowhawk makes one Beak attack and two Wing attacks. Alternatively, it can use its Lightning Ray twice.
  • Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Wing. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
  • Lightning Ray. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 18 (4d8) lightning damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene