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Arrowhawk

Variants

    Medium elemental, neutral

    Armor Class 15
    Hit Points 78 (12d8 + 24)
    Speed 5 ft., fly 60 ft. (hover)

    STR DEX CON INT WIS CHA
    12 (+1) 20 (+5) 15 (+2) 8 (–1) 14 (+2) 6 (–2)

    Saving Throws Dexterity +8
    Skills Acrobatics +8, Perception +5, Stealth +8
    Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
    Damage Immunities poison
    Condition Immunities paralyzed, poisoned, prone, unconscious
    Senses darkvision 60 ft., passive Perception 15
    Languages Auran
    Challenge 5 (1,800 XP)

    Special Traits

    • Flyby. The arrowhawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
    • Keen Sight. The arrowhawk has advantage on Wisdom (Perception) checks that rely on sight.

    Actions

    • Multiattack. The arrowhawk makes one Beak attack and two Wing attacks. Alternatively, it can use its Lightning Ray twice.
    • Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
    • Wing. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
    • Lightning Ray. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 18 (4d8) lightning damage.
    Section 15: Copyright Notice

    City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene