5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Elementals >

Azer

Variants

    Medium elemental, lawful neutral

    Armor Class 17 (natural armor, shield)
    Hit Points 39 (6d8 + 12)
    Speed 30 ft.

    STR DEX CON INT WIS CHA
    17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0)

    Saving Throws Con +4
    Damage Immunities fire, poison
    Condition Immunities poisoned
    Senses: passive Perception 11
    Languages Ignan
    Challenge 2 (450 XP)

    Special Traits

    • Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
    • Heated Weapons: When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
    • Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

    Actions

    • Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

    About

    Heat ripples the air near this squat, brass-skinned humanoid. Its head and shoulders blaze with a mane of fire.