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Basalt Warhound

Large elemental, lawful evil

Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 6 (–2) 14 (+2) 10 (+0)

Saving Throws Dexterity +6, Wisdom +5
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Ignan
Challenge 5 (1,800 XP)

Special Traits

  • Death Burst. When basalt warhound dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.
  • Keen Smell. The basalt warhound has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The basalt warhound has advantage on an attack roll against a creature if at least one of the warhound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack. The basalt warhound makes two Bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage and 9 (2d8) fire damage.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene