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Elemental Fire Dragon

Huge elemental, neutral evil

Armor Class 15
Hit Points 445 (33d12 + 231)
Speed 40 ft., fly 80 ft.

27 (+8) 20 (+5) 25 (+7) 16 (+3) 13 (+1) 21 (+5)

Saving Throws Dexterity +12, Constitution +14, Wisdom +8, Charisma +12
Skills Arcana +10, Nature +10, Perception +15, Stealth +12
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 25
Languages Common, Ignan
Challenge 21 (33,000 XP)

Special Traits

  • Fiery Aura. At the start of each of the dragon’s turns, each creature within 15 feet of it takes 14 (4d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.
  • Illumination. The dragon sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
  • Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit withy spell attacks). It can cast the following spells, requiring no material components:
  • Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
  • Water Susceptibility. For every 5 feet that the dragon moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.


  • Multiattack. The dragon can make three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 14 (4d6) fire damage.
  • Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
  • Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
  • Elemental Fire Breath (Recharge 5–6). The dragon breathes a 60-foot cone of elemental fire. Creatures in the area must make a DC 22 Dexterity saving throw, taking 77 (22d6) fire damage on a failed saving throw, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
  • Rain of Fire (Costs 3 Actions). The elemental fire dragon beats its wings, casting fire out in a 100-foot sphere around itself. All creatures within the area must make a DC 22 Dexterity saving throw, taking 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful one. Objects not held or worn are set alight and continue burning until extinguished.


This creature appears as a 30-foot-long dragon composed of fire. Its eyes burn with a white-hot flame and flames lick the dragon’s great mouth as it roars. As it flies overhead, its wings send sheets of flame roaring into the sky and crashing into the ground.

One of the most feared creatures from the Plane of Fire is the dreaded elemental fire dragon. They make their homes in the heart of the many volcanoes that dot the elemental landscape. Composed entirely of flames, these magnificent creatures fear little and are respected and feared by those that have encountered them. Elemental fire dragons are malign, vicious, and thoroughly evil. They delight in killing and torturing others, especially magmin (whom they relish as a delicacy). They often employ salamanders to aid them in their adventures, but once they have accomplished their goals, any surviving salamanders are usually devoured. Elemental fire dragons cannot enter water or any other nonflammable liquid, but they can fly or step over it. The typical elemental fire dragon is at least 30 feet long.

Elemental fire dragons are ruthless adversaries. They care nothing for treasure or anything of value. An elemental fire dragon attempts to annihilate its opponents using any means possible.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb