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Elemental, Earth (Elder)

Huge elemental, neutral

Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., burrow 30 ft.

STR DEX CON INT WIS CHA
24 (+7) 8 (–1) 21 (+5) 8 (–1) 14 (+2) 5 (–3)

Damage Vulnerabilities thunder Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages Terran
Challenge 13 (10,000 XP)

Special Traits

  • Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
  • Siege Monster. The elemental deals double damage to objects and structures.

Actions

  • Multiattack. The elemental makes two Slam attacks.
  • Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
  • Earth Tremor (recharge 4–6). The elemental causes intense tremors to rip through the ground within 60 feet of itself. Any creature on the ground in this area must succeed on a DC 17 Dexterity saving throw or take 10 (1d6 + 7) bludgeoning damage and be knocked prone.

About

Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill.

When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental’s body.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene