5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Elementals >

Fire Whale

Huge elemental, unaligned

Armor Class 14 (natural armor)
Hit Points 175 (14d12 + 84)
Speed swim 40 ft.

STR DEX CON INT WIS CHA
30 (+10) 13 (+1) 22 (+6) 2 (–4) 12 (+1) 6 (–2)

Skills Perception +5
Damage Immunities fire
Senses blindsight 120 ft., passive Perception 15
Languages
Challenge 11 (7,200 XP)

Special Traits

  • Echolocation. The whale can’t use its blindsight while deafened.
  • Hold Breath. The whale can hold its breath for 30 minutes.
  • Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

  • Multiattack. The fire whale one Bite attack and one Tail Slap.
  • Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (7d6 + 10) piercing damage.
  • Tail Slap. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage.
  • Scalding Blast (recharge 5–6). A fire whale can release a blast of superheated air in a 60-foot cone from its blowhole that scalds or burns those contacting it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on a successful one.

About

Fire whales are titanic beasts native to the Elemental Planes of Fire, but their natural ability to traverse the planes means they are seen across all the Elemental Planes and Material Plane. They travel in great pods, singing and feeding off whatever bits of metal and mineral catch their eyes, which their inner foundries refine into a glorious array of gems.

The vast bounty of wealth their bellies contain has enticed the efreet to hunt fire whales for untold ages, and the enormous creatures return that antagonism by aggressively attacking genies of all types on sight.

Though most at home in the searing heat of their native plane, fire whales can survive and even flourish on other planes. On the Material Plane, fire whales splash in the molten hearts of volcanoes, skim through the clouds, or cavort through deep ocean trenches as the whim strikes them. Their inner fires boil water, protecting them from the freezing cold of the ocean depths. The heat of their bodies even melts stone, allowing them to burrow through rock after a fashion.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene