5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Elementals >

Firefiend

Medium elemental, chaotic evil

Armor Class 15 (natural armor)
Hit Points 61 (10d8 + 16)
Speed 30 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (–2) 12 (+1) 7 (–2)

Skills Perception +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Ignan
Challenge 5 (1,800 XP)

Special Traits

  • Adamantine Weapons. The firefiend’s weapons are forged with adamantine, nearly indestructible, and do an additional 2 points of the weapon’s damage type with each hit (included below).
  • Fire Body. Any creature that touches the firefiend or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage and ignites. A burning creature takes 5 (1d10) fire damage at the start of each of its turns. A creature can use an action to douse the fire, ending the effect.
  • Weapon Recall. If the firefiend is disarmed, it may cause any of its lost weapons within 50 feet to fly back to its hands as a bonus action, even if another creature was holding the weapon.

Actions

  • Multiattack. The firefiend makes one Flail attack, one Longsword attack, and one Morningstar attack. It may substitute a Touch attack for any or all of these.
  • Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 3 (1d6) fire damage.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 3 (1d6) fire damage.
  • Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 3 (1d6) fire damage.
  • Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) fire damage. If the target is a creature or flammable object, it ignites. A burning creature takes 5 (1d10) fire damage at the start of each of its turns. A creature can use an action to douse the fire, ending the effect.

About

This elemental creature resembles a cone with three sides. Each side sports a single arm, leg, and face. In each arm, the creature carries fierce-looking weapon. Each face seems to be identical and all are twisted in terrifying grimaces and constant spout obscenities in a strange language. Each face has glowing eyes.

An elemental fiend is a rare creature from one of the elemental planes that takes the form of a roughly human-sized pillar of its native element. Upon first glance, an elemental fiend strongly resembles an elemental of the same size, but beyond that the resemblance ends. It has three faces, three legs, and an arm between each face. Each arm wields a masterwork melee weapon of unknown origin. Its three faces constantly scowl and scream at opponents, howling and babbling vulgar curses in its native tongue.

An elemental fiend attacks primarily with its weapons. It positions itself in such a way as to bring as many weapons to bear on a single opponent as possible. Because each face controls an arm, it can attack with all three weapons in one round without penalty. An elemental fiend cannot battle a single opponent with more than two of its weapons, but it can battle one, two, or three different opponents at the same time.

Firefiends are typically found on the Plane of Fire. Their weapons are masterwork longswords forged of an unknown red-gold metal. They are constantly warm to the touch and are immune to fire damage. They have fiery designs that run the length of the blade.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene