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Frost Man

Medium elemental, lawful evil

Armor Class 13 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 11 (+0)

Skills Survival +2
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 10
Languages Common, Nørsk
Challenge 1/2 (100 XP)

Actions

  • Morningstar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
  • Longbow. Ranged Weapon Attack: +3 to hit, range 150/ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Ice Blast (3/day). As a bonus action, the frost man can use its action to remove his eye patch, blasting everything in a 30-foot cone with a freezing mist. All creatures in the area of the cone must make a DC 13 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much on a successful save.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene