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Gargoyle, Green Guardian

Medium elemental, chaotic evil

Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 18 (+4) 6 (–2) 11 (+0) 7 (–2)

Skills Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common, Terran
Challenge 4 (1,100 XP)

Special Traits

  • Diving Charge. If the green guardian flies at least 20 feet straight towards a target and then hits with its gore attack, the target takes an additional 7 (2d6) piercing damage. If the target is a creature, it must make a DC 13 Strength saving throw or be knocked prone.
  • False Appearance. While the gargoyle remains motionless, it is undistinguishable from an inanimate statue.
  • Magic Weapons. The gargoyle’s attacks are magical.
  • Reanimation. The eyes of a green guardian gargoyle are made of two pieces of jet (500 gp each) that detect as both magic (faint conjuration) and evil. After being destroyed, a green guardian automatically reanimates in 1d8+2 days unless the eye gems are crushed and disenchanted with both dispel magic and remove curse.
  • Swoop. If the green guardian flies at least 20 feet straight towards a target and then hits it with gore attack on the same turn, the target takes an additional 9 (2d8) piercing damage. If the target is a creature, it must make a DC 13 Strength saving throw or be knocked prone.

Actions

  • Multiattack. The green guardian makes four attacks: two with its claws and one with its bite and one with its gore.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If both claws attacks hit the same target, then it is grappled (escape DC 12) and restrained. At the start of the gargoyle’s next turn, it will attempt to fly off with the target.
  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.