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Genie, Efreeti

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    Large elemental, lawful evil

    Armor Class 17 (natural armor)
    Hit Points 200 (16d10 + 112)
    Speed 40 ft., fly 60 ft.

    STR DEX CON INT WIS CHA
    22 (+6) 12 (+1) 24 (+7) 16 (+3) 15 (+2) 16 (+3)

    Saving Throws Int +7, Wis +6, Cha +7

    Damage Immunities fire

    Senses darkvision 120 ft., passive Perception 12

    Languages Ignan

    Challenge 11 (7,200 XP)

    Special Traits

      • Elemental Demise: If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
      • Innate Spellcasting: The efreeti’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
      • At will: detect magic
      • 3/day: enlarge/reduce, tongues
      • 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

        Actions

          • Multiattack: The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
          • Scimitar: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
          • Hurl Flame: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

            About

            This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.