Librescent

Variants

    Large elemental, neutral

    Armor Class 14 (natural armor)
    Hit Points 102 (12d10 + 36)
    Speed 30 ft.

    STR DEX CON INT WIS CHA
    16 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 8 (-1)

    Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
    Damage Immunities poison
    Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
    Senses darkvision 60 ft., passive Perception 10
    Languages Primordial
    Challenge 5 (1,800 XP)

    Special Traits

    • Amorphous: A librescent can move through a space as narrow as 1 inch wide without squeezing.
    • Magic Resistance: A librescent has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack: The elemental makes two slam attacks.
    • Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. “Natural” even hit or miss: Then the target may not cast spells, and any magical items that they wield have their magical effects suppressed, acting as mundane items; these effects last until the end of the librescent’s next turn. Natural Attack Die Result: If a creature action has a hit effect that mentions the natural attack die result, refer to the d20 rolled to make the attack and see if it matches the condition. If it does, the condition will state the effects.

    About

    Comprised entirely of silver energy, librescents are amorphous beings that are able to surge through the smallest of holes and slam into opponents with great force. Resilient to magic, a librescents’ touch can temporarily render magic items inert or counter a caster’s ability to channel their powers for a brief period.

    A Path to Equilibrium: As Laval helped mortals refine themselves, they noticed that several powerful wizards and warlocks grew increasingly attached to their magical abilities, identifying themselves by that power rather than acknowledging it as a mere tool. In an attempt to help such casters recognize their other abilities, Laval created the librescents, also called equilibrium elementals. Formidable in their own right, librescents become a true challenge to those who rely too heavily on magical abilities.

    Guardians of Knowledge: Laval gifted the librescents to Ezetesa, who placed the librescents as protectors of places holding powerful arcane knowledge. They stand as tireless guardians, testing the mettle of those who come seeking that information and humbling those who grow too proud of their own magical power.

    Section 15: Copyright Notice

    Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.