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Lythic

Medium elemental, neutral

Armor Class 17 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft., burrow 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 10 (+0) 11 (+0) 10 (+0)

Skills Perception +2, Stealth +3
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages Terran
Challenge 3 (700 XP)

Special Traits

  • Blend With Stone. The lythic has advantage on Dexterity (Stealth) checks in rocky terrain, and can take the Hide action whenever it is within 10 feet of some sort of stone, and remains hidden unless it moves or attacks.
  • Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
  • Fury of the Earth. Whenever the lythic starts its turn with half its hit points or fewer, it flies into a berserker-like rage. On each of its turns while berserk, the lythic deals an additional 7 (2d6) damage with its slam attack.

Actions

  • Multiattack. The lythic makes two slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

About

This creature appears to be a Medium sized humanoid composed of smoothly formed rock. Its features are human-like though emotionless.

Lythics are creatures from the Elemental Plane of Earth. There, they spend their time in huge underground caverns with others of their race or in the company of earth elementals. Some lythics serve the elder elemental lords as spies, using their skills of going unnoticed to sneak into the palaces of arch-rivals.

Lythics occasionally punch through a vortex or portal and wind up on the Material Plane. Other outer planes (save some of the more desolate Abyssal planes) hold no interest for the lythic. On the Material Plane, they spend their time underground or gliding through mountains, devouring minerals as they move along. Occasionally, a lythic’s elemental master sends it on a mission into the Material Plane.

Lythics are not particularly fond of pechs and generally avoid them or attack on sight. They rarely associate with other elemental creatures.

Lythics are not particularly hostile unless threatened.

When a party of would-be delvers enters its domain, the lythic often trails them by blending with surrounding stone. If detected, a lythic usually flees unless attacked. Once in combat, however, a lythic rarely backs down and often fights until it is killed or its opponents are dead or fleeing.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb