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Strife Elemental

Medium elemental, chaotic neutral

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 20 (+5)

Armor Class 12
Hit Points 52 (8d8 + 16)
Speed 30 ft.
Saving Throws Dexterity +4, Constitution +4, Wisdom +4
Skills special, see below
Senses passive Perception 12 or higher, see below
Languages All
Challenge 1 (200 XP)

Special Traits

  • Cause Strife (Recharge 6). The strife elemental can use a bonus action to amplify emotions within 30 feet of itself. Each creature must make a DC 15 Charisma saving throw or become grumpy and difficult. Players should be encouraged to play out any source of conflict as being of utmost importance. The strife elemental will choose a time of conflict to utilize this feature: when parleying with potential enemies, haggling with a merchant, sneaking past enemies, arguing about existing conflicts within the group, or dividing up treasure, for example.
  • Impersonate. When the strife elemental takes a long rest, it can choose a new identity. Its body and clothing reshape themselves to take on that identity, which can be any Small or Medium humanoid of any background. As part of the reshaping process, select up to four skills and two sets of tools for the strife elemental to become proficient with.

Actions

  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Tactics

Strife elementals love to create fights but they try hard to avoid being caught in the middle of one. If taking a military disguise, they prefer to be an archer or a member of the command staff so that they can witness their achievements at a distance. In the worst case, strife elementals can use any weapon proficiently, so they will find something to defend themselves with.

Strife elementals prefer to avoid direct conflict but prove proficient with all simple and martial weapons if they cannot avoid a fight.

Description

These creatures appear as perfectly ordinary folk, going about their lives in a normal fashion, though conflict does seem to follow in their wake. They seem perfectly normal, except that, sometimes, when they think no one else is looking, they smile cruelly to themselves.

A New Guise. Strife elementals have the ability to take on new personas, in order to further conflict without being instantly discovered. When they take on a new identity, they leave most of the old identity behind, meaning that they are hard to hold accountable for their actions. There is only one consistence to their personality; they are always contentious and capricious.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.