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The Wahid

Large elemental, lawful evil

Armor Class 19 (natural armor)
Hit Points 300 (24d10 + 168)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
23 (+6) 19 (+4) 24 (+7) 18 (+4) 16 (+3) 17 (+3)

Saving Throws Dexterity +10, Intelligence +10, Wisdom +9, Charisma +9
Skills Acrobatics +15, Deception +9, Perception +9, Sleight of Hand +15, Stealth +15
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 19
Languages Common, Ignan, Thieves’ Cant, telepathy 120 ft.
Challenge 18 (20,000 XP)

Special Traits

  • Action Surge (recharges after a short or long rest). The Wahid may make one additional action on his turn on top of his normal action (and possible bonus action).
  • Cunning Action. The Wahid can take a bonus action on each of his turns in combat. This action can be used only to disarm a trap or open a lock, or to take the Dash, Dexterity (Sleight of Hand), Disengage, Hide, or Use an Object action.
  • Elemental Demise. If the Wahid dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment he was wearing or carrying.
  • Evasion. The Wahid can nimbly dodge out of the way of certain area effects. When he is subjected to an effect that allows him to make a Dexterity saving throw to only take half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
  • Innate Spellcasting. The Wahid’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The wahid can innately cast the following spells, with no need for material components:
  • Maneuvers (5/day). The Wahid may use any one of the following maneuvers, once per turn:
    • Counterstrike. When a creature misses the Wahid with a melee attack, he may use his reaction to make a melee weapon attack against that creature. If he hits, he rolls 1d8 and adds the result to his damage roll.
    • Disarming Strike. When the Wahid hits a creature with a weapon attack, he rolls 1d8 and adds the result to his damage roll. The target must succeed on a DC 20 Strength saving throw, or it drops an object of the Wahid’s choice that it was holding.
    • False Strike. The Wahid uses his bonus action to feint at one creature within 5 feet of him. The wahid then has advantage on his next attack roll against that creature. If the attack hits, he rolls 1d8 and adds the result to his damage roll.
    • Terrorizing Strike. When the Wahid hits a creature with a weapon attack, he rolls 1d8 and adds the result to his damage roll. The target must succeed on a DC 20 Wisdom saving throw or be frightened until the end of the Wahid’s next turn.
    • Tripping Strike. When the Wahid hits a creature with a weapon attack, he rolls 1d8 and adds the result to his damage roll. If the creature is Huge or smaller, it must succeed on a DC 20 Strength saving throw or be knocked prone.
    • Sneak Attack. Once per turn, the Wahid can deal an extra 4d6 damage to one creature he hits with a Dagger attack if he has advantage on the attack roll. The wahid doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it and that enemy isn’t incapacitated.
    • Thieves’ Tools. The Wahid adds his proficiency bonus to any ability checks he makes to disarm traps or open locks.
    • Uncanny Dodge. When an attacker the Wahid can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Actions

  • Multiattack. The Wahid makes two Scimitar and two Dagger attacks or uses its Hurl Flame three times.
  • +1 Scimitar. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 7 (2d6) fire damage.
  • +2 Dagger. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 8) slashing damage plus 7 (2d6) fire damage.
  • Hurl Flame. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Bonus Actions

  • Amulet of Shapechange (1/day). The Wahid uses his amulet of shapechange.
  • Second Wind (recharges after a short or long rest). The Wahid may regain 1d10 + 20 hit points.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene