5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Elementals >


Huge elemental (titanspawn), lawful evil

Armor Class 16 (natural armor)
Hit Points 125 (10d12 + 60)
Speed 40 ft.

21 (+5) 9 (-1) 22 (+6) 14 (+2) 17 (+3) 16 (+3)

Saving Throws Dexterity +2, Constitution +9, Wisdom +6
Skills Insight +6, Perception +6
Damage Resistances fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities poisoned
Senses darkvision 90 ft.; passive Perception 16
Languages Primordial (Ignan), Titan Speech, plus any two other tongues
Challenge 8 (3,900 XP)

Special Traits

  • Heated Body. A creature that touches the thulkan or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage.
  • Illumination. The thulkan sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  • Multiattack. The thulkan makes two warhammer attacks.
  • Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, or 21 (3d10 + 5) bludgeoning damage if used in two hands, plus 3 (1d6) fire damage.
  • Flaming Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage plus 10 (3d6) fire damage.


A thulkan is a fiery creature seemingly composed of rock and magma, glowing with a dreadful heat. Its giant, hominid body is strangely featureless and sexless, with a marbled black rocky hide that’s constantly cooling and reheating. Its white-hot eyes seethe with hatred and power.

Thulkans are gifted in most crafts, but especially cunning with metalwork, able to forge nearly any weapon, suit of armor, jeweled treasure, or device. They are also skilled at enchanting such items, even though they are not themselves spellcasters. However, they are also fond of placing subtle curses on the items they create.

Despite their considerable power, thulkans are greedy and selfish, and they cherish life far more than they do material things or victory in combat. They are likely to barter their way out of a defeat by offering to create magic items in exchange for double the amount of raw materials required.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb