Cadejo, Dark

Family: Cadejo

Medium fey, chaotic evil

Armor Class 18 (natural armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 10 (+0) 18 (+4) 10 (+0)

Skills Deception +4, Perception +8, Stealth +8
Senses darkvision 60 ft., passive Perception 18
Languages Common
Challenge 3 (700 XP)

Special Traits

  • Nullification. While it is within 120 feet of a light cadejo, a dark cadejo makes ability checks, attacks, and saving throws at disadvantage. Additionally, the dark cadejo’s Paralysis and Stench features do not function. However, any attacks, ability checks, and saving throws resulting from direct combat with a light cadejo are made without disadvantage.
  • Paralysis. When a creature that can see the dark cadejo’s eyes starts its turn within 30 feet of the dark cadejo, the dark cadejo can force it to make a DC 14 Constitution saving throw if the dark cadejo isn’t incapacitated and can see the creature. On a failure, the creature is paralyzed for as long as the dark cadejo maintains eye contact. A paralysed creature can repeat the saving at the end of each of its turns, ending the effect on a success. This ability does not function for the dark cadejo while it is within 120 feet of a light cadejo. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the dark cadejo until the start of its next turn when it can avert its eyes again. If the creature looks at the dark cadejo in the meantime, it must immediately make the save.
  • Stench. The dark cadejo emits a sickening stench, affecting all creatures near it. Any creature that begins its turn within 10 feet of the dark cadejo must make a DC 14 Constitution save or be poisoned until the start of its next turn. This ability does not function for the dark cadejo while it is within 120 feet of a light cadejo.

Actions

  • Multiattack. The dark cadejo makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

About

A coat black as night with glowing red eyes and a fierce expression, this odd beast looks like a dog but is the size of a Medium humanoid.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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