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Gremlin, Fuath

Small fey, chaotic evil

Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 20 ft., climb 10 ft., swim 30 ft.

STR DEX CON INT WIS CHA
7 (–2) 13 (+1) 14 (+2) 10 (+0) 13 (+1) 8 (–1)

Damage Resistances cold
Senses darkvision 60 ft., passive Perception 11
Languages Aquan
Challenge 1/2 (100 XP)

Special Traits

  • Sunlight Sensitivity. While in sunlight, the gremlin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Water Breathing. The fuath gremlin can only breathe underwater.

Actions

  • Multiattack. The fuath gremlin makes two attacks with its claws.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
  • Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Congeal Water (1/day). One creature of the fuath gremlin’s choice within 30 feet of it must succeed on a DC 10 Dexterity saving throw or be coated in a thick, viscous coating of clinging water-like fluid for 1 minute. While coated in this substance, the target is restrained and must hold its breath to keep from drowning. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.