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Gremlin, Filcher

Small fey, chaotic evil

Armor Class 15 (studded leather)
Hit Points 45 (10d6 + 10)
Speed 20 ft.

STR DEX CON INT WIS CHA
7 (–2) 17 (+3) 13 (+1) 14 (+2) 14 (+2) 15 (+2)

Saving Throws Dexterity +6, Intelligence +5
Skills Acrobatics +6, Arcana +5, Perception +5, Sleight of Hand +9, Stealth +9
Senses passive Perception 15
Languages Common, Goblin, Sylvan
Challenge 5 (1,800 XP)

Special Traits

  • Evasion. If the gremlin filcher is subjected to an efect that allows it to make a Dexterity saving throw to take only half damage, the filcher instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Innate Spellcasting. The gremlin’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells without requiring material components.
  • Knot Expert. The gremlin has advantage on any check or saving throw to break free of any effect grappling or restraining it when the effect is made of rope or rope-like objects.
  • Sneak Attack. Once per turn, the filcher deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the gremlin that isn’t incapacitated and the gremlin doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack. The filcher makes two shortsword attacks and one bite attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

  • Cunning Action. The gremlin filcher can take the Dash, Disengage, or Hide actions.
  • Fast Hands. The gremlin filcher can use a bonus action to use an object or to make a Dexterity (Sleight of Hand) check to pickpocket one object on a target’s body which it is not holding. The target makes an opposed Dexterity (Acrobatics) check if it is aware of the gremlin’s presence, avoiding the attempt if the target wins. If the target is unaware of the gremlin, the filcher’s attempt to pickpocket the target succeeds.

About

Gremlin filchers are a force to be reckoned with (when it comes to securing your valuables or hiring one to secure someone else’s valuables). Their small size and high Stealth bonus allow them to easily slip unnoticed into most places. Their knack with ropes not only aids them in climbing into hard to reach spaces (which could be several given their small size) but also allows them to bind any person(s) who would stop them from their task at hand.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb