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Mimi

Tiny fey, neutral good

Armor Class 14
Hit Points 9 (2d4 + 4)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
4 (–3) 19 (+4) 14 (+2) 15 (+2) 13 (+1) 14 (+2)

Skills Perception +3, Stealth +6 (+8 in snowy terrain)
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan
Challenge 2 (450 XP)

Special Traits

  • Group Casting (1/day). A group of three or more mimis together can use freezing sphere.
  • Magic Resistance. The mimi has advantage on saving throws against spells and other magic effects.
  • Innate Spellcasting. The mimi’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Lower Temperature. The mimi lowers the temperature in an area within 30 feet of it that is no larger than a 15-foot cube. Creatures who enter or begin their turn within the area must succeed on a DC 12 Constitution saving throw or take 11 (2d8 + 2) cold damage. If a creature takes cold damage, it has disadvantage on all attack rolls and ability checks for 1 minute.

About

This tiny fey resembles a one-foot-tall elf with small bee-like wings, silver hair, milk-white skin, and icy blue eyes. It is dressed in colorful garments of blue, silver, or green and carries a tiny shortsword in a scabbard slung across its backs, resting between its wings.

Mimis are one-foot-tall mischievous creatures that inhabit cold forests and fields and derive pleasure from playing tricks on creatures that wander into their icy realm. Mimi tricks are always harmless and include such things as throwing snowballs at a creature, creating a patch of ice on the ground and watching a creature slip and fall, or turning invisible and sneaking into a sleeping creature’s camp wherein they put snow or ice in the creature’s boots, clothes, or backpack.

While frolicsome, mimis are generally good-natured and friendly towards those they encounter. They often lend aid to creatures in need, especially those that have helped a mimi in the past. Mimis will not lend aid or assistance to creatures of a malign nature and tend to avoid such creatures if possible. They are on good terms with most other fey creatures, though they find brownies to be a little too “stiff” for their liking and buckawns to be a bit too gruff.

Druids and rangers can detect the presence of a mimi or group of mimis with a successful DC Survival check.

Mimis are nonaggressive creatures and rarely attack unless potential adversaries are inherently evil. They prefer to avoid combat if at all possible but if drawn in, they open using their frost fingers. Against more powerful opponents, mimis begin combat by blasting their foes with a cone of cold.

A persistent foe that wishes to continue the battle against a mimi (after being hit with its frost fingers or cone of cold) is subjected to a rapid decrease in the surrounding temperature. A mimi lowers the temperature just enough to possibly damage an adversary and maybe force it away; its goal is not to kill it.

Mimis usually turn invisible and flee if they cannot drive their opponents away.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb